{
  "implemented": [
    "unified world zoom 0.6–1.8",
    "body scale/anchor correction",
    "context-driven player equipment layer",
    "nine physical landmark doors",
    "seeded partition/loot layouts and save state",
    "world/story guide"
  ],
  "artMethod": "saved source cleanup and local vest reconstruction plus held-item compositing; no new full-body temporal original art",
  "remaining": [
    "independent weapon reload and gather body animations",
    "remaining authored direction corrections",
    "full unarmed tumble/death clean plates",
    "long-term/manual/device/commercial acceptance"
  ]
}